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Breaking an moving object with Voronoi Fracture help.

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I am currently creating an animation in Cinema 4D R18 where I have keyframed hammer to break over a lightbulb.
When ever the hammer moves the Voronoi Fracture updates the points on the hammer, which I would not want it to do.
Is there a way to either stick the points to hammer, so the points stay at the same place throughout the animation.
you can download here: https://www.dropbox.com/s/9jpzir4turgibtu/Bug Lightbulb (Forum).c4d?dl=0


Thanks for your help in advanced.


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