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Creating a hex sphere

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I’m trying to convert an Icosahedron sphere to hexagons following the steps shown in this tutorial:

https://www.youtube.com/watch?v=FCGArXNEDis

The problem happens when I select the edges and try to Melt/Merge them as described in the tutorial.  Instead of being left with a sphere made of just hexes, each hex has what looks to be extraneous edges running through each one as shown in the attached screen grab

I want to be able to manipulate each hex individually with an effector and PolyFX.  When I select a hex it acts like a single polygon, but my HUD says 7 polys are selected, and PolyFX splits all of the individual polys, NOT the hexes.  If I go to EDGE mode I can’t even select those edges to manually delete them.  I see they’re a slightly different color than the ones comprising each hex shapes.  What the heck are these and why are they being generated when I do this operation?  I have a feeling I’m missing something very simple.

I’ve also attached a scene file.

Thanks.

Shawn Marshall
Marshall Arts Motion Graphics


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