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Applying Animated Texture on Object to be used with Cloner -possible technical problem?

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I’m having trouble applying the frames of an animated Texture to an object. I’m using a multi shader in a material. When I load the directory of frames, they are imported out of order. Anyone have any suggestions? 

I’m essentially using this tutorial. I noticed that when he selects his directory. It pulls in all the frames in consecutive order.  When I do it, its out of order. The importance of this is when I put that object in to a Cloner, and adjust the Hue sliders ( they end up controlling the playback of said texture). It right now plays the frames randomly- a direct reflection of how the frames were pulled into the Multi-Shader. What do I need to do to make sure they come in or are sorted in consecutive order?
I followed -timestamped here-
  https://youtu.be/HXKGaI0fjKU?t=1051


I’m currently on R20. Appreciate any help.


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