Hello
I don’t have a project file for this yet as it is something I’m trying to understand how to do. I have a texture with UV coords I’m working on in BodyPaint. In the color channel I have a bitmap. I want to create a new layer in Bodypaint that I would like to also import a bitmap in and overlay on top of the other bitmap using the BodyPaint paint tools. This is to avoid round tripping with Photoshop.
What I can’t figure is how to add a layer with it’s own bitmap without creating a new material?
I hope this makes sense!
thanks!