Hi:
I’m supposed to create and rig a model of a backpack that can open in a few places to have a laptop and some accessories fly into it.
For the first time I played around with a photogrammetry approach to create a not-horrible model of the backpack as seen in the scene file I’ve linked to. Of course this is too heavy to rig and animate, so I want to retopologize it.
I’m wondering what a good workflow would be to do that.
After watching some Polygon Pen tutorials I started tracing over the generated model.
One question I had is how is Reproject Result in the Poly Pen options different than turning on Polygon snapping for the whole scene?
Once I had a coarse mesh built I was going to subdivide it so I can conform it to some of the dents and folds in the bag. From that I’d rig the model and create UV maps.
Is there any simple way to magically transfer the texture maps and mapping from the photogrammed model and apply those to my lighter-weight, rigged model? Some kind of reprojection from one model to the other? Probably not.
I haven’t really tried to retopologize something before, so any suggestions on the most efficient way to do that would be great. I know that the shrink wrap deformer is an option, too. I don’t know if that would be a better approach.
The scene file is too big to attach, so I’ve posted it here:
http://marshall-arts.net/Support/RetopoTest.zip
Thank you.
Shawn Marshall
Marshall Arts Motion Graphics