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C4d2AFX Camera. Lights,... exchange; best back and forth workflow?

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Hey,
as the title says I’m interessted in how you guys handle this workflow? Especially if you bounce back and forth between the apps.
I mean if you start in C4d and just want to add additional footage,... in AFx and use the one way route it isn’t much of a deal as you could use Cineware ot an AEC file (which doesn’t work when you use relative path and tokens to setup your render) to get this data into AFX.

So I’m more interessted in going back and forth between the apps and getting the coordinates to always align properly. Normaly this should be a straight forward workflow as well but I normally use camera rigs(from HelloLux),... in C4d to make my live easier and this is when it gets trickier. I found out that I have to bake the animated camera properties into keyframes when I want them to be reflected in AFX. But when I do so the coordinates “change” from a relative position of the camera in relation to the null into an absolute world position and this is when the coordinate systems don’t match up anymore when I sent the camera, lights,... back into AFX. Is the only way to get a good back and forth workflow to use the camera from AFX as is without ever setting it as a child/or using any other fancy cam rig? How do you guys go about it?
And I also had problems with lights not being in the right spot where they are supposed to be when sending them from C4d via Cineware into AFX(and here I didn’t change the camera as I used a 3d track and just placed some lights in the scene). Did anyone else notice this strange behavior?

Thanks for your tips
Cheers


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