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Edge color “blending mode” S&T

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Hello

I have a sphere that is white on one side and black on the other
I’m trying to add an S&T shader where the lines appear black on the white side of the sphere, and white on the black side.
I’m getting close by using the “Position” modifier in the Color channel of the S&T shader, but not quite there.
What I’d like is for the lines to be solid black or solid white, and right now I’m getting more of a grey.
I tried putting the gradient on the Position modifier to Step mode, but it doesn’t help.

I’m also going to animate the gradient a bit as the spheres rotate.

Here is the file.
https://www.dropbox.com/s/7r41a95tbpt2n3k/SketchColor.c4d?dl=0

Thanks for any input!


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