Hi,
Is there a way to have recursive fracturing for dynamics in Cinema4D?
For instance,
1) The Cube Collides with a Sphere.
2) Then the cube shatters.
3) Now the cube shattered pieces collides with the ground
4) Then the cube shattered pieces shatters for more pieces. (Hence the recursive shatter).
Currently, in (4), it doesn’t shatter for more.
You can see an illustration file here:
https://www.dropbox.com/s/1fahptify4spfm9/c4d171_recursive_shatter.c4d?dl=0
Is there a way around this?