Quantcast
Channel: Cineversity
Viewing all articles
Browse latest Browse all 2156

Beveling Booled Text?

$
0
0

Hello,

Working on a product rendering exercise. I created my lip balm container (1 of 3 parts) in Fusion 360. This was converted to an .obj with usable geometry for C4D.

My intention is/was to create a timestamp that’s subtracted from the main body of the balm tube. This I was able to do. What I’ve not been able to figure out is how to get a clean bevel along the edges of the booled text.

I’ve watched numerous tutorials, though none of these pertain to my particular use case. I’ve also read plenty of forum posts where people are all seeming unanimous agreement that Cinema is a poor contender when it comes to beveling booled shapes.

Surely, though, there’s a solution, right?

To any kind soul who feels like they may be able to offer insights regarding this, I’ve taken the liberty of uploading my project file for review:
https://www.dropbox.com/s/42sakqiflwg4xzs/Lip Balm_Cineversity.c4d?dl=0

There are two versions of the asset. One is with the object merged after having performed the boolean operation. The other is with the boolean operator still live.

Thanks in advance for anyone who’s able to offer insights into this!


Viewing all articles
Browse latest Browse all 2156

Trending Articles