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Is there a quick way to move the axis to world origin?

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Just started using C4D and I have a very basic question.

I am trying to move the axis of a null object to world origin without moving any of the children.

Right now I press “L” to “Enable Axis” and zero out xyz and rotational coordinates. It works buts it tedious to type those values every time.

I googled and came across “Reset PSR”. Unfortunately this moves the children along with it.

So I am wondering if there is a quick way to do this?


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