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R20 Problem with Weight Painting?

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I am painting weights for a character’s bind and it seems anytime I paint to adjust weights, it automatically creates unnormalized weights (even though Normalize Weights is checked in both the Weight tool and Weight Manager). Working with Add 5% weight and just adds the weight to all the existing weights bringing the total to 105%, rather than removing 5 from the other joint.

The only way to see the result is to lock the joint you just painted, and Normalize. You can’t see how you affected the mesh while you are painting.

I just opened the same scene in R19, did the same painting and it worked perfectly.

Has something changed in R20, or is there a bug? I am teaching a Rigging class and it is very frustrating not having this working as it should be.


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