Quantcast
Channel: Cineversity
Viewing all articles
Browse latest Browse all 2156

Twitchy Boole?

$
0
0

I have a pretty simple house model that I want to cut away using the Boole. But it’s extremely twitchy: polygons appear and disappear in a spastic pattern (and new ones pop in and out) so there’s no way I could animate the cut moving around - which is the whole point.

Here’s a link to the model:

https://adobe.ly/2WHvjEC

Also problematic - the Boole doesn’t consistently create a cap between the faces of the cut model - that is, if I cut through a solid object like a wall or floor that has thickness, I get the top and bottom polygons (or front and back) with the interior visible. Which pretty much defeats the objective (i.e. cutaway views). Increasing the number of polygons in the cutting cube helps somewhat, but it’s still very twitchy. And if I boost the count too high, the whole model disappears.

I suspect the problem is too many independent objects (or too many instances) in the Null. I can simplify somewhat, but I really do need the parts to work independently as much as possible.

Do I have to make a Boole for each component and control the movement of the cutters using a constraint?

I know the volume builder is a better Boole, but I again need to keep all the parts separate and available. 

Maybe I’m just holding it wrong… :(


Viewing all articles
Browse latest Browse all 2156

Trending Articles