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Baking everything for VR

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I have a scene containing an HDRI studio (GSG) set up with the Physical Renderer plus AO & GI switched on. I wanted to use the reflective sphere method to bake the scene to then view on a VR headset. I’ve checked all my setting for the bake texture and Composite tag so many times, and there doesn’t seem to be a fix.

The trouble i’m having is whenever i bake the scene, the baked hdr doesn’t so my lighting as it should be. It’s dark and appears that the GI isn’t baking. Do i need to do some extra baking? What should be the correct process for something like this? Someone please help.

Thanks,
Will.


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