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Controlling cloners or particles along a spline

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I’m trying to get clones moving along multiple splines with offset animations so they look more like particles. The overall look is particles being breathed in through the nose down the air way then getting stuck in the lung so I need to control the end point and their path along the airway.

Was trying to use an effector to offset but I can only see a way for it to effect the keyframed animation within the clone. Any help someone could provide would be most appreciated, have been looking through tutorials for hours trying to find a good solution.

thanks,
Josh


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