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reversing normals on parametric surface

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I’m making an underwater scene with a HOT4d surface.
In order to render it properly (Redshift) I need to make it editable and flip the normals.

But I’d rather keep it live, so I can test + tweak the subdivisions etc

Anyone got a great idea to make this possible? I’m pretty new to C4D, so I might be missing something obvious.

Cheers,

P


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