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Combining spline and rigid body dynamics

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Hello
I feel like this is an obvious one, but I can’t seem to find the answer.  I have some spline with spline dynamics pinned to some objects, and I have some clones falling on these splines.  The clones have a rigid body tag and the splines have a spline dynamics tag.
I’ve added a spline collision tag to the cloner, and I feel I see some “influence” from the clones as they fall on the splines, but not much…
What is the correct recipe for this?

Thanks!!


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