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Match transforms of joint to a controller spline

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Hi,
  I’ve finished rigging a character in Maya and I’m trying to learn rigging in C4D.  I’d like to match the local rotation axis (I think Object Axis) of a circle spline to the local rotation axis of a joint so that the x-axis of both point in the same direction.  Does anyone know how to do that?

Thanks for any help you can offer.


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