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Xpresso Point location not rendering correctly at render time

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Hi all - I have an animation of a fishing pole I created. The line is composed of two sweeped splines. The first spline is attached to the pole geometry (which is being controlled by a bend deformer to bend in a fishing pole type manner) by a series of point index nodes setting the spline points positions. This bit seems to be working. I then have a second spline with one end attached to the last point on the first spline. Im controlling the other two points on the second spline with nulls to hand animate them. For the most part this animation is working, however the point where the two splines should always meet doesn’t do so at render time. It’s usually when I have the animation of the pole going fast or at extreme bends. Is this something related to simulation step of some kind? Or order of operations? I can sometimes get the lines to connect if I jog the playhead in cinema4D, however at render time the loaction will not match up like it does within the viewport.

cheers

Aaron


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