Quantcast
Channel: Cineversity
Viewing all articles
Browse latest Browse all 2156

possible to achieve positive and negative value range with a plain effector?

$
0
0

Hello, I was just setting up a cloner system using a plain effector and I realised I can’t actually get it to output a negative and positive range (e.g. -45 degree to +45 degree rotation using a noise field), there’s no issue doing this with a random effector, or a shader effector. So I’m just wondering, is this a behaviour only existing with the plain effector, or have I simply set it up incorrectly?

I tried setting plain effector output range to -100 to 100%, then used a noise field set to 0 to 100% range, if I set it to -100 to 100, the clone rotation is still clamped at 0.

One workaround would be to set initial rotation at negative range and then set positive value to compensate for that, but then I need to keep that in mind that with fields a value of 0 is actually -100. Anyways, I have alternative solutions but I was very curious about this. Here’s a scene file to demonstrate what I mean:
https://www.dropbox.com/s/heg2il9ierflww4/nn_negativeValues.c4d?dl=0

Best,
Nik


Viewing all articles
Browse latest Browse all 2156

Trending Articles