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Help with stoping Voronoi Fracture

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I’ve been having trouble stopping all the smaller pieces from bouncing around continuously after all the glass hits the ground.  I have one over distribution and then a few others in sources as well that are smaller pieces grouped together. I tried playing around with Velocity Threshold and Damping but I can’t seem to make it work. I’ve attached my file and I would really appreciate if someone could help me out with this. Thanks!


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