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r23 Character solver

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I am working with an older animated character rig that has some extra pieces in the rig that are causing some issues with the character solver and new motion capture library. I have gone through the old rig and renamed all the joints so that I now have 68 of 93 items recognized when I extract the skeleton, but there still seems to be some outliers that are messing up the transfer of the motion capture onto the skeleton.  Looks like it is in the arms. The leftover objects that I can see in the rig are “twists” in the middle of a joint. I can’t delete them as that messes with the weighting of the object on the rig.

Any ideas on how to fix the old rig to eliminate the problems?

https://www.dropbox.com/s/d0rv4q4bqb3u5p7/New_Rig_Movie.mov?dl=0

Thanks in Advance!


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