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True Symmetry Function

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Hello Forum

In a character animation, a character usually consists of two identical halves.
Why is there no accurate way to edit the model mirrored in C4d?
(I don’t mean moving points with the Sculpting Brush).

As a replacement for this missing function you always had to use the plugin “TrueSymmetry”. It worked soso-lala. But still.
Now with version 23 this option seems to be over. Nothing works anymore…

To be honest, it is hard for me (and I think for many other animators as well) to understand that an elementary function like this is not standard in C4d.

So it would be absolutely great if something would develop in this direction at MAXON (or maybe at Cineversity).
An example: It would be fantastic if you could activate this editing mode for a polygon object directly in the attribute manager by clicking on a mirror option.

Question: Is anything going on or is there something corresponding that I don’t know about?


With greetings from Zurich

Max Grueter


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