Hi , I was wondering, what am I doing wrong!!!.... I have an animated gradient (3D spherical) in the luminance channel of a shader, I am trying to have this animation be the driver of a particle system (x-particles), but in order for that to happen I need to bake the shader on to the geometry, somebody told me that generate UV coordinates would do the trick, but my particle system won’t seem to be respecting it, please help!!
I am attaching the scene JIC.
Thanks !