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Xref and Cameras

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I’m trying to Xref in a master project that includes objects, textures, lights, sky, and cameras. However when I render the referenced project I loose the alpha channel. It doesn’t seem to matter if I am rendering through one of the referenced cameras or not.

The alpha channel reappears if I reference only the objects, lighting, sky and textures.

Please help me understand what’s happening here. We’re very new to C4D and I am point man on fitting it into our pipeline.


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