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Explanation of reflection types

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I’m having trouble understanding the reflections in C4D. Are beckman, GCX, Phong etc. just presets of the controls available in all the others? There’s so many availble parameters that I can’t tell what any one of them is doing.

I would prefer to understand this at a fundamental level but all of the tutorials I watch just pick a type and change a couple of settings without much explanation.


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