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Hollow vs Solid mesh with the Meshbuilder

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Hello, I’m having a weird behavior and not too sure if it’s me or there’s an issue.

I have a couple of mesh objects that if I cut them with a bool object I clearly see they are hollow. Using the mesher object, I substract a cube from my main object, and in some cases it will work as intended, meaning the object will show being hollow, then I add a dilate and erode to give it a thickness.

But on certain objects, it will only cut as if it was a solid object. Not sure why this behavior. Any clues?

Thanks.

Marc.

(picture attached)


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