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Problems Connecting Face Rig to Advanced Biped

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Hi!

I have watched Can Erduman’s Face Rig Tutorial. In it, he teaches how one can attach Face Rig to another rig by applying an Add PSR Constraint to Face Rig’s “Face_Algn” and the head bind joint of another rig

My problem can be recreated by one by just creating a Face Rig Character Object and an Advanced Biped Rig Character Object, and connecting the intended Face_Algn/Head joint (one might need to Axis Snap the two so that they both are in the same coordinates, so I do not feel the need to upload a project file here

So, the problem is, at first, the Face Rig rotates -180 degrees R.H when connected to Advanced Biped’s “BD_Head_jnt”. I have fixed this by rotating Face Rig’s “Head_bnd_jnt” to -180 degrees R.H while holding 7 in Adjust mode

However, this resulted in another problem wherein when I switch my selection from one object to another object back and forth in the Objects Manager, the Face Rig incrementally rotates probably about 5 degrees R.P.

I have also tried connecting Face Rig’s “Face_Algn” to Advanced Biped’s “BLND_Head_jnt” and “Head_con+”, but same results. You could try, maybe I am just experiencing this on my end.

Please help, Thank you!


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