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making an object deform to another mesh dynamically.

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Hello, I have an object that is controlled by an Xpresso tag and user data. Basically the knob turns and a cylinder extends out of the object.  I would like for this extended object to be deformed “similar to path deform” as it passes into another object. (I’ve put up the scene’s link to make it clearer LOL!


Any help would be greatly appreciated.

thx!

Marc.


https://www.dropbox.com/t/xjANOJeGRAaUbfBC


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