I’m trying to get cloner objects to follow a dynamic spline with a softbody tag. I have the Cloner set to Object mode and have it aligned on the spline at frame 0, but I it doesn’t follow the spline. I’ve tried baking the spline dynamics, exporting it as an alembic, I tried it with hair spline dynamics, and nothing has worked. Ideally, the cloners objects’ geometry would also be accounted for in the dynamics, but I’ll take just getting them aligned with the spline. Thanks for any help!
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