Dear Dr. Sassi,
I was very happy with my object baking workflow in R20. I would select multiple textured objects, go to Bake Object (via Shift+C), check “Single Texture” and hit “Bake”. I’d then get a SINGLE texture that is applied to all those selected objects.
Now in R23, I try to do the exact same thing, but when I check “Single Texture” it calculates the various textures one by one and doesn’t combine them into a single texture! All objects then share ONLY the baked texture of the first object.
Is this a bug or am I missing something?
Thanks for your help in advance,
Felix