Hi guys,
I think (and thought) this is an easy one, but i’m struggling to make it work.
I have a cosmetic bottle, which consists of 4 meshes (can, can-neck, nozzle and cap), inside a null which then gets fractured by a voronoi fracture, which is driven by a linear matrix.
But i’m missing a button or option to tell the voronoi fracture to combine the fracture of different meshes to one fracture, based on the “fracture cell”.
For example, i want the parts of the nozzle which is inside the cap to be in the same “fracture mesh” as the parts of the cap. So later when i use effectors to animate the voroni fracture, i don’t want those parts to move individually.
Even if i combine the whole mesh to one and fracture afterwards, the result stays the same.
I’ve uploaded my file here. Any help would be appreciated.
Thank you!