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Voronoi Fracture and Multiple Meshes

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Hi guys,

I think (and thought) this is an easy one, but i’m struggling to make it work.

I have a cosmetic bottle, which consists of 4 meshes (can, can-neck, nozzle and cap), inside a null which then gets fractured by a voronoi fracture, which is driven by a linear matrix.
But i’m missing a button or option to tell the voronoi fracture to combine the fracture of different meshes to one fracture, based on the “fracture cell”.

For example, i want the parts of the nozzle which is inside the cap to be in the same “fracture mesh” as the parts of the cap. So later when i use effectors to animate the voroni fracture, i don’t want those parts to move individually.
Even if i combine the whole mesh to one and fracture afterwards, the result stays the same.

I’ve uploaded my file here. Any help would be appreciated.

Thank you!


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