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Matrix Object on Voronoi points

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Hello

I recently discovered a really nice point distribution that happens if you use a Disc object as the point source for the Voronoi Fracture Point distribution on a plane.
With the right amount of rotations etc…you almost get something that looks like phylotaxis.
I was interested in finding ways to render this, so I used a Matrix object to clone matrices onto the Voronoi object, but you can see in the project here that is is not quite aligned?
https://www.dropbox.com/s/pjzr721jt5c8pn2/MatrixOnVoronoi.c4d?dl=0

So why would the Matrix object, set to clone to object and use the vertex distribution, not line up with the points in the Voronoi object?  Is it because those are points and not vertices?

And what would be a good strategy to render that pretty voronoi point distribution?

Thanks!


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