I’m doing a medical animation, using a purchased, rigged and textured model (human-male) that involves a metal probe entering an incision (roughly 1cm), passing under the skin and exiting through a second incision (pulling a catheter tube through).
I’m assuming I’ll use a pose morph/morph deformer to show the probe passing under the skin but I’m not sure how to go about creating the incisions without messing up the existing uv/texture.
So a line would be seen where the incision is and then the incision needs to open and raise up showing some skin thickness as the probe enters. Any thoughts on how to create those incisions without messing up what’s already there would be greatly appreciated.
Thank you.