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Transfer color or vertex maps to a frozen Volume Mesh

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Hi there.  I’m still sorting through learning C4d this past year. So far so good, I think. However, I ran into this issue yesterday. The object on the left is a volume mesh of the cloner setup on the right.  Is there a way to color or get some individual vertex weights per color (without painting them by hand) for each color applied to the volume mesh?  Is there a way to apply maps based on where the original cloners were?  For instance, wherever there is a blue color on the left, I get a vertex map for where only the blue colors are?  I’m probably over thinking it.. but any help would be great.  Thanks!


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