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Opacity material

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I thought a material shader only affected the geometry it was applied to, but when it comes to opacity, that doesn’t seem to be the case. I’m using Redshift.  If I apply a material to selected polygons I want to hide using a material that that has opacity set to 0%, any other polygons from another mesh and another material that is not transparent that intercept, they too become transparent.

Is there another way to hide surfaces with a material without deleting geometry?


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