Hello
I’m having an issue with a dynamics simulation that I want to have happen very slowly, but unfortunately I keep getting an “explosion”.
I set the Project Settings>Dynamics>General to have a Time Scale of 10%, and the Expert tab is set to 20 Steps per Frame.
I have a Random Effector with extremely low values making the dynamics triggered “At Velocity Peak”. But no matter what, the initial “break up” is extremely strong. I tried with a sphere as a collider as well, but no luck.
I left all my Particle forces in there, but deactivated them.
https://www.dropbox.com/s/drppumifqt78ygq/BrokenGlass_Cine.c4d?dl=0
Thanks!
Alex