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Fracture going crazy no matter what

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Hello

I’m having an issue with a dynamics simulation that I want to have happen very slowly, but unfortunately I keep getting an “explosion”.
I set the Project Settings>Dynamics>General to have a Time Scale of 10%, and the Expert tab is set to 20 Steps per Frame.

I have a Random Effector with extremely low values making the dynamics triggered “At Velocity Peak”.  But no matter what, the initial “break up” is extremely strong.  I tried with a sphere as a collider as well, but no luck. 
I left all my Particle forces in there, but deactivated them.

https://www.dropbox.com/s/drppumifqt78ygq/BrokenGlass_Cine.c4d?dl=0

Thanks!
Alex


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