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How to prevent feather object rotation during dynamics?

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I’m using a hair object and a feather object to get some feathers and dynamics working. When the body of the object moves the feathers rotate away from the direction of travel. Is there a way to prevent this? I want the flat side of the feathers always facing forward. I’m noticing that the rotation will snap from 0 to 90 and back for like 1 frame. Kinda glitching out.

scene file:
https://dl.dropboxusercontent.com/u/30985024/feather.c4d


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