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Creating a Generative Chain of Connected Dynamic Objects from an Emitter

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Hey

Coming back to Chris Schmidt’s talk on creating dynamic chains in C4D, I now need to create an emitter that simultaneously creates connectors between each object, so when I “spray” a bunch of particles, they remain in a chain and can be swept by a tracer, creating a silly-string effect… Or even a Houdini style Reaction-Diffusion effect dependent on gravity, etc…

I’ve attached my C4D scene file as a Gdrive link to show you where I’m running into trouble. I imagine the Xpresso will require a refreshing object/frame index of sorts so that the connectors are continuously refreshing their A & B paths.

Would be great to find a solution!

File: https://drive.google.com/file/d/0Bw4AQ_iwgwBpWVpjZ2JTYWJKdm8/view?usp=sharing

Thanks

Hayden


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