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Thinking Particles with bubble pop

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Dr. Sassi,

Since you have given me a lot to think about with weave I have come closer to what I am looking for! I decided to take a break from that for a couple of days and to learn more about thinking particles. I decided that a good way to learn was to have bubbles float up, hit a deflector and then burst into about 15 small particles like they have popped.

So far the scene is working, but I have a couple of questions. When my bubble hits the deflector it transfers to the new particle but it is still there and falls with gravity. How do I make it disappear when it hits the deflector?

Also is there a better way to time the new emitter that comes in when the old particle hits the deflector? The only way I can think right now is give it 5-6 seconds on animation. Which does not do it to all since all particles do not hit deflector by 6 seconds. Is there a way that when each individual particle hits the deflector that particle emits for about half a second?

Thanks for all advice in advance!


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