Hello,
I’m curious to see if there are any suggestions to bake the procedurally generated noise maps from the reflectance channel in C4D to a greyscale image for use in Unity - and PBS shaders.
—I don’t expect the output to be a perfect PBS conversion, but a decent starting point.
Alternatively, if there are specific tutorials, or tools, scripts or plugins that specialize in this - that would be good too. (export C4D material to Albedo, Metallic/smoothness, Normal, AO, etc)
Thanks in advance for your help.
Cheers,
Jamie
edit * added “from the reflectance channel ”