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Bake procedurally generated maps in the C4D reflectance channel for use as PBS shader in Unity

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Hello,
I’m curious to see if there are any suggestions to bake the procedurally generated noise maps from the reflectance channel in C4D to a greyscale image for use in Unity - and PBS shaders.
—I don’t expect the output to be a perfect PBS conversion, but a decent starting point.

Alternatively, if there are specific tutorials, or tools, scripts or plugins that specialize in this - that would be good too. (export C4D material to Albedo, Metallic/smoothness, Normal, AO, etc)

Thanks in advance for your help.

Cheers,
Jamie

edit * added “from the reflectance channel ”


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