After setting up point IK animation using sweep splines (the arms & legs of the character) and the the Pose Morph tag to animate, I notice that at times the arms render in the Picture Viewer reversed from how they should be. I can’t figure out why this is happening. In the attached image, the left side is rendered in the Editor window (correct), the middle is the working Editor view (correct), the right side is the result of the exact same frame rendered in the Pictured Viewer (not correct). The left arm is the problem here, but at times it happens with the right arm. Not a problem with the legs (yet), however.
I’ve attached the file if it’s of any help in figuring out what’s going on.
Thanks!