I have attached a scene file showing my issue. The upper Emitter/Destructor combo works how you would expect. But once you make the particles dynamic, as in the lower combo, they seem to ignore the Destructor. Is there any way to make this work?
I have tried various workarounds, but I really need this method to work - emitter, dynamic particles, and something to remove the particles that reach a particular area. The Lifetime parameter within the Emitter isn’t an option because some of my emitted particles won’t make it to that particular area while others will.
Thanks for any help!