I’m working through the tutorial series on rigging a character.
On video 5 - https://www.cineversity.com/vidplaylist/character_rigging_in_r12/character_rigging_in_r12_aligning_joints
The instructor uses the Ctrl key and rotation tool to only rotate a single bone at the top of the chain. In version 16 the Ctrl hot key duplicates the chain.
If I set up the initial orientation using the axis tool will this produce the same result?