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Baking merged motion clips to export to fbx for Unreal Engine

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I guess this is quite specific for Unreal development but I’m stuck so any help would be useful. Basically I’m animating a character using a Mixamo rig in C4d and blending an action with the idle pose. I’m using motion clips from the individual Mixamo fbx files and then blending them. It looks really nice in C4d but I need to export to Unreal engine as a series of idle/action/idle looping sequences animations. I am combining the anims and saving a one clip and need to export to fbx.

If I do each one individually just with keyframes on the Mixamo fbx it imports nicely into unreal but as soon as I export a motion clip merged one it goes wrong and doesn’t move the root. For example, idle to left jab punch with a step forward and back again just shows in Unreal as moving on the spot rather than move. I am baking keyframes on motion clip before exporting but am very stuck on what to try next to get the loops working.


Does anyone have any experience of this?

thanks in advance.

Garry

EDIT: My first post here so expecting miracles clearly lol. You never know, looks a damn good site.


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