Hello!
I was wondering if there’s a way to trigger softbody simulation based on a vertex map animation.
Something similar to what the Dynamic Body State node does in Xpresso with cloner objects.
I’ve made a quick setup, dragging my vertex map to the mass map in the soft body tag, but it only takes the first frame of the state, it doesn’t work on animated vertex map.
I tried the dynamic body state within xpresso, but with no success…
Any ideas would be really appreciated.
Thanks!
José
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Softbody Triggering
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