Hello
I’m trying an effect where I’m using a fake video projector to project on an object in C4d. So I’m using camera mapping as a texture projection method. Now what I’m trying to do is for the texture to essentially be “black” or not affect the areas that are occluded from the camera frustrum (which would be the rays coming from the projector). Seems like a very simple task and I’m probably missing something obvious, but can’t seem to get that kind of occlusion…
Thanks!