Trying to get a plane to behave like a real-world piece of paper for origami-like objects (e.g. moving/rotating an edge moves/rotates the polygons connected but does not deform/stretch polygons). Thanks!
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Trying to get a plane to behave like a real-world piece of paper for origami-like objects (e.g. moving/rotating an edge moves/rotates the polygons connected but does not deform/stretch polygons). Thanks!