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Proxy Voronoi Fracture Rigid Bodies

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Hi

I’m looking to simulate some realistic breaks in a short amount of time. The detailing feature in R19 looks great, but using the Moving Mesh mode is just far too slow escpecially when I’m breaking up an object into thousands of pieces.

Is there a way that I can use the regular Voronoi Fracture shapes (pre-detailing) as a collision shape proxy which can easily be simulated in Convex Hull mode?

It doesn’t matter if the detailing intersects slightly because I’ll be rendering with motion blur and additional particle/smoke effects.

I’m assuming it may be via Xpresso, maybe similar to this trick: http://lesterbanks.com/2015/03/bake-mograph-animations-to-objects-using-xpresso/

Just want to make sure I’m on the right track really. Also wondering if there may be an even smarter way of going about it?

Thanks

Hayden


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