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UV unwrap and camera mapping

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Hello

This might be a tricky question…I have a fairly complex model (a cave environment) and I’m working on a project that requires me to explore projector placement so I can project on various parts of this cave.
I’m working with camera projection textures, and I have a decent view of what the projections look like.  Now I need to basically look at an unwrapped version of the cave, ideally as one flat surface, that would allow me to understand projection overlap better, and also allow me to paint in some things via photoshop or Bodypaint.

Since I created a single object to be able to to do the camera projection properly, but I want my 5 textures (each one representing a projection surface) to appear on this unwrap, I’m not sure how to proceed to do this properly.

What would be a good way to do this?

Thanks!


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