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Fixing Uneven Geometry

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Hi Doc -

Since I know very little about modeling, I’m wondering if there is a fairly straightforward way to fix uneven geometry on a model?  As you can see in the attached rigged model, the geometry on the head has much smaller polygons than on the neck and body.  Because of this, the UVed texture scales differently on the head than on the neck/body.  Is there a way for a non-modeler like me to even up and improve the geometry without affecting the UV placement of the texture?

On another note, what is the best way for me to scale the entire model up in size while still keeping the rigging intact?

Thanks, as always, for your advice!

Mark

P.S. If the file is not attached to this post, perhaps it’s because I received the following error message:

The file you are attempting to upload has invalid content for its MIME type.

Doc, I don’t know what this error message means.  The file I am attempting to attach is a 3 MB Zip file.


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